Breaking the 4th Wall

There has never been a better time to discuss and propose alternative methods for developing the field of architecture and Its construction. Especially in the light of current developments within major technological sectors and industries. As we live in a rapidly expanding and developing states, where people’s interest along with the demand for an ever-expanding open market, have drastically changed the way that we live to a more flexibly adapting act, where people are no longer fixed to a particular city and where jobs and lives occur all over the globe and are not dependent on a specific country. Here our project challenges the boundaries for creating architectural spaces that would fit this notion of rapid movement and adaptability to one’s own needs. Employed through the aid of deconstructivist and kinetic implementations, in order to create a truly immersive, technologically advanced and tactile spaces. Aiming to move from a rigid nature to a more tactile solution that transcends beyond the limitations of architectural design. Consisting of a modular segment that when arrayed across a plane, would replace familiar building elements i.e.; walls, floors and ceilings. Placed in a variety of contexts from; an office, cinema, floor, stairs and multipurpose hall design and layout to spaces of spectacle i.e. Clubs, public installations and concert halls. At the same time would allow for multiple applications to occur within the space from; space and furniture configuration and design to environmentally reactive solutions and artistic installations. Driven by the individual stepper motors, gears and Scissor joinery mechanisms located in each of these segments. Moving them in the direction of the z-axis with a rack and pinon drive system encased in an internal railing that would produce an efficient consistent linear movement along a large distance, accompanied by sufficient speed and intended force. Controlled with various components as; a micro controller, an Atmega chip, a driver chip and a dedicated power source for each set of motors in order to control the voltage and current supplied to each segment. And all are programmed to serve the use it is needed for by getting their input form either sensors or through a mobile interface. With the added possibility of incorporating AI configurations in controlling the movement aspect by collecting outside data from multiple cameras, ultrasonic and motion sensors through user interactions and then translating it to the user’s intend at a specific moment and displaying the correct movement needed. As well as fitted in some cases with multiple rgb led systems that would act as pixels on a screen, moving the segment back and forth based on the perspective’s depth, displaying a 3-dimensional imagery system based on movement. Here the project grows beyond architecture and space to a living entity defined by its system of action and reaction with its users in its context, adapting to its intended use at a single moment in time for multiple users and factors simultaneously.

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