According to the World Population Balance, the current global population is at three times the sustainable level. There is a crisis to move towards urban living and mitigating the negative impacts of urban sprawl, stemming as a result of rapid population growth. This has created a high-demand for sustainable urban architecture with close-knit communities in close proximation with daily living requirements and resources.
This project aims to meet the social and economical needs of users by creating a responsive system adapted from natural systems through cybernetics and human behavioral systems, thus creating a living architecture. This system studies existing zoning laws of the city to create density in lost spaces, and sparsity in dense spaces, dependent of the user’s needs. Architecture would not take a stable form or configuration, but instead drifts through perpetual states of temporal flux, creating a form of contemporary futurism. A reflexive network, much like a biological specimen exhibiting flexibility, adaptability, and basic intelligence.
With investigations of systems in nature, this project starts with a point cloud system allowing us to work within existing zoning boundaries of cities, thus enabling us to maximize the allowable space. The air particle emission system shoots points much like vapor within our allowable building zone, giving us full control of freezing, deconstructing, and extracting these points to form and construct our desired spaces.
We achieve the construction of these spaces by a tessellated skin system, allowing the structure to become fully agent by compression and expansion, reacting to the user on- demand to create the desired typology. This project investigates two tessellation patterns with two end results, residential private spaces and commercial public spaces.
The aim is to create an ever-changing city that addresses static symptoms withholding current cities from their full potentials. The result of this project is a system of carefully coordinated, yet open network of architectural elements that fluctuates its dependency on space and time in a prototype city- Chelsea, New York. In using the existing built environment as our topography, we build a superterranean layer.